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  • QuirkDZNR 3:14 am on February 7, 2017 Permalink  

    DARLIGHT 

    This prototype is an innovative musical notation and visualization system. I’m awed by seeing the beauty and structure of great music.DARLIGHT

     
  • QuirkDZNR 2:22 am on February 2, 2017 Permalink  

    Texas Twist Poker 2D 

    For the sequel to TTP, I dropped one of the Ds. Daniel Cook helped me to see the elegance of making a simpler, more approachable version. And he’s a pretty good artist as well. The prototype for PC/Mac is hereTexas Twist Poker 2D

     
  • QuirkDZNR 12:12 pm on December 12, 2016 Permalink  

    The Crate Escape 

    I like dungeon crawlers and puzzles, but have very little time to play, so I worked with Daniel Cook to come up with this little PC/Mac prototypeThe Crate Escape for 3 minutes of dungeon fun

     
  • QuirkDZNR 3:33 am on January 28, 2016 Permalink  

    Texas Twist Poker 

    Texas Twist PokerMy first mobile game, published on iOS and Android

     
  • QuirkDZNR 8:10 pm on February 17, 2012 Permalink  

    It’s What’s Inside that Counts! 

    Next up is a new game, or is it a genre??  Anyway, it’s a new spin on 3D gameplay.  And the possibilities are endless…

    Take it for a whirl!

     
  • QuirkDZNR 7:57 pm on September 7, 2011 Permalink  

    Gyro Gameplay 

    By mixing portable devices with gyroscopes and accelerometers, we can change the physicality of gameplay.  This has a dramatic impact on the player’s experience and the image they project to those watching them.

     

     
  • QuirkDZNR 5:05 pm on March 2, 2011 Permalink  

    A Groove of your Own 

    Groove is a Kinect prototype created in collaboration with Mark Long and Zombie Studios.  The core design flipped the traditional follow-the-leader dance mechanic.  To make a truly approachable dance game, the music, characters and environments adapt to YOUR groove, whatever it is!

     
  • QuirkDZNR 9:33 pm on February 6, 2011 Permalink  

    Q-U-I-R-K-Y Design Philosophy 

    Quick to fun.  Fun, funny, and fail-free from the very first minute

    Ubiquitous. Gameplay is wherever you are. Online, social, sharable, co-op, multi-platform

    Interesting on many levels. Compelling design for kids, adults and fanatics. Layered stories and gameplay design

    Rapid prototype and iteration

    Keep em coming back for more
    • 1/3 of the game accessible via micro-transactions
    • Transmedia dreams

    You. Games and characters are as unique as you are, breaking the mold, celebrating diversity and embracing a community of unusually QuirKy folks

     
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